: Model File Format : kwadroke June 15, 2012, 09:27:06 AM What file format are the models for the mechs using, as well as other objects in the game?
: Re: Model File Format : Cybertron June 19, 2012, 10:14:09 PM It's custom, but there is a script for converting from .obj files. It's just called convert and it should be in the Git repo. I found a bug in it the last time I used it, but I think that should be fixed now.
It's a bit complex to use so you might want to take a look at some of the commands I've used for existing files. I'm not sure they all include them, but if you look at a file like coldest/models/nemesis/legs/base you'll see the convert commands I used at the bottom. For that one there are two since the legs have both a running animation and a standing frame. There are also .matmap files that are used to map the .obj material to a Coldest material, and there are a few of those in the model folders too. Since most of the models are a single material those tend to be one line files. The whole art pipeline is pretty fiddly right now, so chances are you'll run into problems if you try to get a model converted. Let me know if you do and I'll see if I can help. : Re: Model File Format : qubodup June 25, 2012, 09:46:15 PM Are the 'source' 3d models of all in-game models available?
: Re: Model File Format : Cybertron June 29, 2012, 08:00:18 PM I have them, but I haven't checked them into the Git repo because that would make it extremely large. I could probably tar up all of my source art files and make them available though.
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