: The NVNews release thread : Cybertron May 22, 2009, 10:22:20 AM Given that this can just be discussed on NVNews a forum post here probably isn't necessary, but this forum was looking a little lonely so I'm making one anyway. Feel free to post any feedback here or on NVNews.
Problems that I'm aware of:
: Re: The NVNews release thread : Cybertron July 26, 2009, 07:45:30 PM Okay, there have been some significant delays since this was first posted, but I promise all of this will still happen. Note that the last point about a bug database is no longer valid (link can be found on the main site's navigation menu).
: Re: The NVNews release thread : Cybertron May 01, 2010, 06:29:25 PM Well, this came and went a long time ago and nobody really cared. So after some more improvements to hopefully pique people's interest some more, I will probably be looking elsewhere for players.
: Re: The NVNews release thread : freegamer July 06, 2010, 08:39:31 AM I think you are better off looking in places like the GameDev and FreeGameDev forums where people expect open source and WIP and don't mind bugs.
http://forum.freegamedev.net/ http://www.gamedev.net/community/forums/ : Re: The NVNews release thread : DPyro November 03, 2010, 01:28:54 AM For the moonwalking, couldn't you just run the animation backwards?
: Re: The NVNews release thread : foolsh November 03, 2010, 02:28:32 PM That is what I was thinking, should be easy to step the animation according to which direction the player is walking forwards and backwards. But I'm saying this without having seen so much as a header file though.
I really wish svn wasn't down today, I have some time off and wanted to mess with this code. : Re: The NVNews release thread : Cybertron November 03, 2010, 07:19:29 PM If only the animation code supported animating backwards...but yeah that's probably the way to do it. ;)
Oh, and freegamer I did see your post, I just haven't had time to work on this lately. In light of the large amount of traffic recently I'm going to make a blog post to the site to give an update on where I stand right now (no, I haven't abandoned it). |