: Buildings : kwadroke November 08, 2011, 02:03:09 PM I played with making a map earlier and was curious if we'll see buildings in future maps?
A city battle would be cool. : Re: Buildings : Cybertron November 12, 2011, 04:29:29 PM Yeah, I have some ideas for buildings, but again I don't want to spend a bunch of time modelling something and then find out it's not fun to play. This is another thing I plan to revisit after some playtesting to see what should work well.
: Re: Buildings : kwadroke November 15, 2011, 09:05:05 AM If we had just a few large boxes (bigger than the mechs) we could call those buildings.
: Re: Buildings : Cybertron November 20, 2011, 09:04:40 PM Sure, but texturing is hard (http://www.coldestgame.com/site/blog/cybertron/modelling-hard-texturing-harder). ;)
: Re: Buildings : kwadroke November 21, 2011, 09:11:43 AM Texturing is hard, but for play testing, the texture could be just a solid color.
Maybe use it to replace the teapot in the editor, from what I can tell, isn't textured either. |