cybertron's blog

Visual Studio is great? Huh?

So I've been wondering for a while why the Windows build was extremely slow at some things, and since adding proper grass to some of the maps, loading on Windows became an interminable process so something needed to be done. I googled a bit, and what did I find? This. For those of you who didn't immediately click on that link and read it, the short version is that Microsoft's STL implementation in Visual C++ blows. Hard. Continue reading »

Master of the (Coldest) Universe

Yeah, I watched He-Man when I was a kid. And I totally had a crush on She-Ra. I mean, her name was Princess Adora so how could I not? :-)

But I digress. The sole purpose of this post is to announce that Coldest now has a master server, although because it's on the same network as the rest of my PC's it won't work for servers that I'm running. It means that any servers being run elsewhere should show up in the server list, which I think is pretty important since it removes the necessity of organizing games ahead of time (somewhat at least). Continue reading »

Learn Something New Everyday

Development is going well and if I'm lucky I'll have something playable for Mega LAN XXI. I had an interesting experience while attempting to enable keyboard repeat for GUI widgets though, and I thought for the sake of maybe saving someone else some aggravation I would post about it here.

Keyboard repeat in SDL appears very simple. Just call SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); and voila, you should get SDL_Events as long as you hold down a key. Unfortunately it wasn't working for me. Continue reading »

Hello World

Welcome to the birth of the new Coldest web site. There isn't much here yet because, while the game is coming along nicely, there are still some major gameplay decisions to be made. Until those have been made the game information is going to have to remain a bit sketchy. However, I should be posting some early screens soon, most of which were taken because of interesting bugs.:-)

Stay tuned as we're getting pretty close to an early alpha release. It may have some placeholder graphics, but it should be enough to give you an idea of what Coldest is all about.

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